Anatomy
Anatomy Uses:
- Passively increases the combat damage you deal.
- Passively adds amount healed to yourself, NPC’s, or other players.
- Actively check the Dexterity and Strength of another player, animal, or monster.
Special Ability Use: Stun Punch
- When combined with Healing and Wrestling, enables a player to deliver a stunning punch which will temporarily paralyze an opponent in place for a short time.
Command:
- [stunpunch
- Readies the player’s next unarmed punch to attempt a stunning blow.
- Consumes 10 mana and has a cooldown on reuse.
Active Use
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.
Strength Message | Target’s Strength | Dexterity Message | Target’s Dexterity |
Rather feeble | 1-10 | Very clumsy | 1-10 |
Somewhat weak | 11-20 | Somewhat uncoordinated | 11-20 |
To be of normal strength | 21-30 | Moderately dexterous | 21-30 |
Somewhat strong | 31-40 | Somewhat agile | 31-40 |
Very strong | 41-50 | Very agile | 41-50 |
Extremely strong | 51-60 | Extremely agile | 51-60 |
Extraordinarily strong | 61-70 | Extraordinarily agile | 61-70 |
Strong as an ox | 71-80 | Moves like quicksilver | 71-80 |
One of the strongest people you have ever seen | 81-90 | One of the fastest people you have ever seen | 81-90 |
Superhumanly strong | 90+ | Superhumanly agile | 90+ |
Damage Increase
- Damage Increase is added to your base weapon damage.
Healing
- Anatomy adds to the amount you can heal.
- To cure poisonings with bandages you need 60 anatomy and healing, and to resurrect you need 80 anatomy and healing.