Hiding and Stealth

 

Hiding

Hiding Information:

  • The chance of hiding successfully is directly equal to that of the Hiding skill. Characters may not hide close to creatures that are actively hostile towards them, although at higher levels of Hiding the distance between the character and the monster may be lessened. At GM Hiding, a character may hide in plain sight of a hostile monster or other player only 8 tiles away. Having creatures neutral nearby to a character has no effect on the chances of concealment, just hostile ones.
  • Unlike the Invisibility spell, the effect of hiding does not wear off and leaves a character safe until they perform another action. Equipping items, looting one’s own corpse or moving objects around in their backpack will not reveal a character, nor will the use of the guild/party chat.
  • Talking while hidden does not reveal a player on Sanctum; instead it whispers the text to everyone around without revealing your identity.
  • A player may not utilize the Stealthing skill without a minimum of 80 hiding skill.

 


Stealthing

Stealth Information:

  • Stealth allows a character to move silently while maintaining invisibility.
  • Increasing skill decreases the chance you may fail your attempt to stealth.
  • Upon successful use of the skill you receive 2 steps of guaranteed stealth per 10 skill points. So, at 80 skill you would take 16 steps without being revealed.
  • Now on Sanctum, every step after your final stealth has a chance to reveal inversely related to your skill.
    • At 100 skill you will never fail a stealthing step and do not have to constantly reuse the skill.
  • A character must have at least 80.0 in Hiding to be able to use Stealth. Otherwise, the message “You are not hidden well enough. Become better at hiding.” will display.