First and foremost, Happy New Year!
We hope you all had a blast with any festivities and are looking forward to ushering in yet another new year.
I want to personally thank all of you for being ever so patient with our server migration Monday evening, and the extended downtime we had throughout much of Tuesday. Believe me, it was well worth it!
Onto our patch notes!
- Skillballs will no longer allow you to proceed to empty pages (additional ‘previous’ buttons have been added as well).
- Removed several redundant chat commands from our in-game system.
- Improved the nature of some of our mage-based AI creatures.
- Added a variety of new creatures that you will see spawned in coming days.
- Added Mana Potions
- Three types of Mana potions: Lesser, Basic, Greater
- All three types require GM Alchemy to craft (you’ll find them under the Mana category in the Alchemy menu)
- Lesser mana potions will restore 10-20 (random) mana when consumed. You must wait 60 seconds before consuming another.
- Mana Potions will restore 25-35 (random) mana when consumed. You must wait 120 seconds before consuming another.
- Greater Mana Potions will restore 50-75 mana when consumed. You must wait 4 minutes before consuming another.
- We want to ensure that these do not have an enormous impact on PvP. We may increase timers / recipe difficulty as necessary.
- Added Taming BOD system
- The system is quite primitive and based loosely around our Resource Order Deeds.
- Players may receive a Taming BOD once every two (2) hours. The BOD will be a random creature type and a random number of that type (you will not receive a BOD requiring more than one creature type).
- You may collect a Taming BOD by visiting any one of the Shepherds located throughout Atria (specifically, near Animal Trainers). Simply click ‘Talk’ within the Shepherd’s context menu.
- The TBOD will display the number of creatures required. For instance, 0 / 8 Dogs. As you add tamed creatures to the deed, you will notice the first number increase. Amount Tamed / Amount Needed.
- Once the TBOD has been filled, you may return it to any Shepherd for your reward.
- Each creature type is graded (internally) on a taming and combat-related difficulty scale, which factors into how the gold reward is calculated. The general rule of thumb is, the harder the creature, the more valuable the reward.
- We are evaluating options for introducing new rewards for our Taming BOD system, but for the time being, this is just a practice run.
- Added PvM System
- As we’ve discussed in previous posts, we’ve been itching to implement an entertaining system for PvM-minded players. This system will allow players to accrue “points” for killing any number of creatures throughout Atria, and these points help determine your overall ranking on the PvM Leaderboard.
- Currently, at Galven bank, you will find the PvM Information stone which displays the current prizes and next leaderboard reset, as well as the PvM Leaderboard itself and three statues that will display the winners from each period.
- The PvM Leaderboard display the player name, player’s guild name (if applicable), number of PvM kills, number of deaths, and the player’s current rank.
- Points are calculated by creature difficulty. Mongbats, for instance, will not give nearly as many points as a drake. All players start with a free 100 points this period only.
- The PvM Leaderboard resets every 2 weeks, at which point the top three PvM players automatically be announced globally and subsequently cloned by the statues located in Galven, and each will be awarded 50k gold, 25k gold, and 10k gold for the winning, second best, and third best tiers respectively.
- We’re working on introducing credits to the PvM system that will have a similar purpose to points, however credits will be able to be spent through an external gump for valuable PvM rewards.
- Added new hirelings
- Players may now “hire” fighter, ranger, or ranger archer mercenaries located throughout some of Atria’s cities.
- The charge per day (in gold) for these hirelings will vary based on their overall skills (which are always random).
- Currently, hirelings are really just battle companions and will not have any tremendous impact on game-play or PvP. Expect the stats, skills, and overall value of these hirelings to be adjusted and scaled accordingly in the coming weeks.
- We’ve also added a variety of other pieces of content, such as mines and “flashbangs” that we will be introducing to our PvP players in the very near future.
- +Alya is currently working on another central “hub” for Sanctum, located outside of Atria itself. Here, players will be able to rent PvP-free vendor locations for a substantial fee, as well as visit our upcoming casino and interact with Staff directly at their “offices”. We will be posting additional info about this extra content as we release it.