Inscription & Spirit Speak

Inscription

Inscription Information:

  • Spirit Speak has both a crafting function and combat function on Sanctum
  • Crafting Functionality

    • When scribing scrolls you need to have the spells you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. A blank scroll has to be in range so you can target it when asked what to inscribe.
    • While the Inscription skill is scaled towards needing a higher skill in order to provide a better chance of inscribing higher-Circle scrolls, the magery skill determines which Spell Circle are actually available to the caster. For example, a mage with 75 inscription and 60 magery cannot scribe 7th circle scrolls, as they are beyond his capability as a mage. However, magery has no influence on the crafting success.
    • Inscription allows a player to craft runebooks as well.
      • Runebooks are not blessed items; they will not stay with you when you die.
      • Scribes will need 8 blank scrolls, 1 recall scroll, 1 gate travel scroll and a rune.
      • To make a rune book, use the inscription and then target the blank rune. The system will then check to make sure you have the necessary components.
      • You cannot have your spell book equipped at the time you attempt to make a rune book.
      • The number of charges a book can hold will range from 5 to 10, depending on the skill of the Inscriber.

Combat Functionality

  • When combined with Spirit Speak, enables players to cast more potent defensive spells. This is known as the‘scribe mage’.
  • The inscription mage empowers the defensive spells of magic reflect, reactive armor and protection. Reactive armor will absorb additional damage, magic reflect will reflect additional circles of spells and protection will make it more difficult for the mage to be interrupted while casting.
    • Reactive armor will absorb additional damage.
    • Protection will make it more difficult for the mage to be interrupted while casting.
    • Magic Reflect will reflect additional circles of spells.
      • At 100 Inscription and 100 Spirit Speak, the player gains 8 circles of reflection. If a character has any remaining circles of reflect remaining, any spell will be reflected back to the original caster.
      • Example: A player has 8 circles of reflection, a player casts explosion on him, a 6 circle spell. This removes 6 of the 8 circles leaving the player down to 2 circles of reflection. The player then casts energy bolt, the remaining 2 circles would be removed and the spell would also be reflected. The next spell casted upon the player would then succeed.
      • At 0 Inscription and 0 Spirit Speak, the player gains 1 circle of reflection. This one circle would reflect any one spell and then be nullified.
      • Please note, the dispel spell will remove any effects of Magic Reflect, Polymorph and Incognito.
    • Each of these spells has a cooldown before reuse for all players.

Spirit Speak

Spirit Speak Information:

  • Spirit Speak has three primary functions on Sanctum
    • Actively using the skill enabled players to interpret the speach of dead players that are in ghost form.
    • When combined with Inscription, enables players to cast more potent defensive spells (Protection, Reactive Armor and Magic Reflect).
      More information on this functionality on this can be found on the Inscription skill page.
    • Increasing skill in spirit speak enables a player to have additional follower control slots in order to cast more summons.
      • A player gains an additional control slot for every 33.3 skill beginning at a base of 2 slots at 0 skill. A player may not have more than 5 control slots.
      • This means 2 slots at 0-33.2 skill; 3 slots at 33.3-66.5 skill; 4 slots at 66.6 to 99.8 skill and 5 slots greater than 99.9 skill.