Open BETA Announced

OpenBETA

We have officially pushed out our open BETA, just under two months removed from closed BETA. We’ve made a ton of progress in very short order, which will be fairly evident to those of you returning. We have already done a wipe and a quick reboot (enabling auto-account creation) earlier in the evening.

During BETA, we’ve got a handful of objectives high on our priority list that we’d like to test. We’re at the point where we are interested in some of the more abstract factors of the shard.

  • Is skill gain fast enough?
  • Are our loot tables and economy configured properly?
  • Do the bonuses for capturing heroes feel worthy?
  • What other rewards can we provide players with for hero capture and world wars systems?
  • Are our rares worth nabbing?
  • What is your experience with latency / server stability?

Of course, any concerns, bugs, or questions you may have are able to be posted on our community forums for us to evaluate and / or fix. Every little detail is appreciated! We appreciate all of your posts and those using the original [Feedback system.

There’s something in it for you, as well. We’d like to offer up a reward system of sorts for those of you testing. We will be offering unique rares to our testers on shard launch. It isn’t likely to be anything that would conflict with the balance of our launch (such as skill gains or housing – mostly reserved for donations), but things like our unique clothing rares and items. More details will be available shortly before our official launch.

I’d also like to take a moment to reveal what else is in store for Sanctum in the coming days/weeks:

  • A full-featured Wiki. While our main site contains a wealth of information, there is plenty more available for addition.
  • We have a perpetual PvP system, why not add something for PvE? We’re evaluating our options for some sort of a reward system for those not interested in PvP on a constant basis.
  • Expanded fishing system. While boats may not be usable, we may be able to find a few creative ideas to make fishing worthwhile again.
  • Progressive spawns (similar to champions). These spawns will be much shorter and much faster.

Regarding our official launch:
We’re hoping for mid-December at the earliest. We’re aware that a large majority of our content is done, but we’d like to finish polishing what we currently have and add a bit more content. Launch will be here before you know it. Please feel free to spread the word; tell your friends! The more we work together during open BETA, the better we will be for launch. And the more we bring to the table on launch, the more fun we’ll all be able to have.