Poisoning
Poisoning Information:
- Poisoning has potent utility for both melee and magical combat.
- Poisoning weapons difficulty values: Min skill for applying poison potions to items are as follows: Lesser = 0, Regular = 25, Greater = 50, Deadly = 75.
- Success % = (Poisoning Skill – Potion Min Skill) * 4%.
- Poisoning skill for Melee Combat:
- Players may use the poisoning skill to apply poison to certain weapons. These weapons include one handed swordsmanship weapons and all fencing weapons.
- The higher a player’s poisoning skill the more potent of a poison they may apply to a weapon.
Special Ability Use: Toxic Strike
Players with the poisoning skill are able to execute a “toxic strike” that enables the next melee hit that lands upon an opponent to guarantee poison is discharged from their weapon if that weapon has poison charges remaining on the blade.
The higher a player’s poisoning skill, the more frequently they are able to use the ability.
In-Game Command: [toxicstrike
Note: Requires minimum of 20 poisoning skill to utilize.
- Poisoning skill for Magical Combat:
- Players may use the poisoning skill to apply poison to certain weapons. These weapons include one handed swordsmanship weapons and all fencing weapons.
Special Ability Use: Improved Poisons
In tandem with the Taste Identification skill players are able to cast higher levels of poison based on their overall skill and their distance to their opponent (including deadly and lethal poison).
- Players may use the poisoning skill to apply poison to certain weapons. These weapons include one handed swordsmanship weapons and all fencing weapons.
- Gaining Poisoning Skill:
Poisoning can now be gained all the way to Grandmaster level by utilizing only lesser poison potions, the same potions sold by NPC shopkeepers in various alchemy and magery shops.
Taste Identification
Taste I.D. Information:
Special Ability Use: Improved Poisons
- In tandem with the Taste Identification skill players are able to cast higher levels of poison based on their overall skill and their distance to their opponent (including deadly and lethal poison).