Becoming a citizen of one of the five warring towns (Pedran, Calor, Lillano, Vermell or Arbor) enables the player to receive the following perks:
- Decreased cost of goods from vendors within their township.
- Access to the citizenship reward vendor.
- Ability to wear the unique citizenship bannerment color for that city.
- Access to the hero stronghold region of their city.
- Ability to vote in their towns elections.
- Ability to campaign for minister in their towns elections.
- Permission to join their towns militia.
Minister Bonuses:
A minister has 12 credits to spend to improve and diversify their city.
Becoming a citizen also allows the player to receive the benefits of the town bonuses selected by their township’s elected minister. The bonuses available in game and their costs to ministers may be seen in the table below.
- You may check the bonuses that are currently in place for your township at any time by visiting the local Town Stone.
- Players are able to increase the strength of their bonuses by capturing opposing towns heroes.
- A town lacking their own hero in their stronghold will have their bonuses reduced.
Township Minister Bonuses:
City Bonuses | Point Cost | Description |
Town Impact: | ||
Minister’s Guards | 1 | Allows the Minister to exile 5 accounts per credit spent. |
Disciplined Guards | 1 | Prevents murderers from safely entering into a city. |
Watchful Guards | 2 | Decreases chance of successful attempt to steal for thieves. |
Diligent Merchants | 2 | Decreases restock timer of vendors by half. |
Resource Impact: | ||
Hunting Bonus | 1 | Increased resources obtained from skinning, sheering and defeathering animals. |
Adventurer Bonus | 2 | Increased gold drop from monsters for citizens. |
Fame Bonus | 1 | Increased fame from monsters for citizens. |
Mining Bonus | 1 | Increased ore resources gathered for citizens. |
Lumberjack Bonus | 1 | Increased wood resources gathered for citizens. |
Fishing Bonus | 1 | Increased fish resources gathered for citizens. |
Silver Bonus | 1 | Increased silver gained from killed opposing militia members. |
Skill Impact: | ||
Smithing Bonus | 3 | Increased skill gain for blacksmithing, arms lore. |
Carpentry Bonus | 2 | Increased skill gain for carpentry. |
Tailoring Bonus | 2 | Increased skill gain for tailoring. |
Tinkering Bonus | 1 | Increased skill gain for tinkering. |
Alchemy Bonus | 2 | Increased skill gain for alchemy, taste identification. |
Poisoning Bonus | 1 | Increased skill gain for poisoning. |
Inscription Bonus | 2 | Increased skill gain for inscription, spirit speak. |
Warrior Bonus | 2 | Increased skill gain for swordsmanship, macing, fencing and tactics. |
Archery Bonus | 1 | Increased skill gain for archery. |
Mage Bonus | 3 | Increased skill gain for magery, resist, evaluating intelligence and meditation. |
Assassin Bonus | 1 | Increased skill gain for hiding, stealth. |
Thieving Bonus | 2 | Increased skill gain for snooping, stealing. |
Tamer Bonus | 2 | Increased skill gain for animal taming, animal lore. |
Bardic Bonus | 2 | Increased skill gain for musicianship, provocation, peacemaking. |
Combat Impact: | ||
Protective Resist | 2 | 10% decrease in spell damage taken by militia within their defending city limits. |
Arcane Knowledge | 2 | 10% increase in spell damage dealt by militia within their defending city limits. |
Tactical Advantage | 2 | 10% increase in melee damage for militia within their defending city limits. |
Heroes Impact: | ||
Fortified Doors | 1 | Increases the strength of stronghold doors protecting your hero. |
Siege Tools | 1 | Increases damage done by militia members to opposing hero doors. |
Intimidation Bonus | 2 | Enables increased movement speed of opposing heroes when being captured. |
Defiance Bonus | 2 | Enables decreased movement speed town’s hero when being captured. |